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開発環境 Microsoft Visual C# 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Windows Game (4.0) プロジェクト名 XnaBillboard 参考 Xbox LIVE Indie Games - ビルボード snowflake1.png Game1.cs using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace XnaBillboard { class Game1 Game { GraphicsDeviceManager graphics; SpriteBatch sprite; SpriteFont font; VertexBuffer vertexBuffer; Effect effect; EffectParameter fxPosition; Texture2D texture; List Vector3 positions; Matrix projection; // fps int fpsSec; int fpsDraw = 0; int fpsCount = 0; // カメラ Vector3 camPos = new Vector3(0, 0, 0); int camLat = 30; int camLon = 45; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; IsMouseVisible = true; } protected override void LoadContent() { sprite = new SpriteBatch(GraphicsDevice); font = Content.Load SpriteFont ("SpriteFont1"); texture = Content.Load Texture2D ("snowflake1"); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 1, 200); effect = Content.Load Effect ("Billboard"); effect.Parameters["BillboardWidth"].SetValue(1); effect.Parameters["BillboardHeight"].SetValue(1); effect.Parameters["Texture"].SetValue(texture); effect.Parameters["Projection"].SetValue(projection); fxPosition = effect.Parameters["Position"]; // 頂点 VertexPositionTexture[] vertices = new VertexPositionTexture[4]; vertices[0].TextureCoordinate = new Vector2(0, 0); vertices[1].TextureCoordinate = new Vector2(1, 0); vertices[2].TextureCoordinate = new Vector2(0, 1); vertices[3].TextureCoordinate = new Vector2(1, 1); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionTexture), 4, BufferUsage.WriteOnly); vertexBuffer.SetData(vertices); // 雪 Random rnd = new Random(); positions = new List Vector3 (); for (int n = 0; n 5000; n++) { Vector3 pos = new Vector3(rnd.Next(100), rnd.Next(100), rnd.Next(100)); positions.Add(pos); } base.LoadContent(); } protected override void Update(GameTime gameTime) { KeyboardState kState = Keyboard.GetState(); if (kState.IsKeyDown(Keys.Escape)) Exit(); if (kState.IsKeyDown(Keys.W)) Move(0, 0); if (kState.IsKeyDown(Keys.S)) Move(180, 0); if (kState.IsKeyDown(Keys.A)) Move(0, -90); if (kState.IsKeyDown(Keys.D)) Move(0, 90); if (kState.IsKeyDown(Keys.Up)) camLat = Math.Min(camLat + 1, 89); if (kState.IsKeyDown(Keys.Down)) camLat = Math.Max(camLat - 1, -89); if (kState.IsKeyDown(Keys.Left)) camLon = (camLon + 359) % 360; if (kState.IsKeyDown(Keys.Right)) camLon = (camLon + 1) % 360; if (kState.IsKeyDown(Keys.PageUp)) Move(90, 0); if (kState.IsKeyDown(Keys.PageDown)) Move(-90, 0); base.Update(gameTime); } void Move(int lat, int lon) { Vector3 move = new Vector3(); float rad = MathHelper.ToRadians(camLat + lat); if (lon == 0) { move.Y = (float)Math.Sin(rad) * 0.2f; } float r = (float)Math.Cos(rad) * 0.2f; rad = MathHelper.ToRadians(camLon + lon); move.X = (float)Math.Cos(rad) * r; move.Z = (float)Math.Sin(rad) * r; camPos += move; } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Vector3 target; float rad = MathHelper.ToRadians(camLat); target.Y = (float)Math.Sin(rad); float r = (float)Math.Cos(rad); rad = MathHelper.ToRadians(camLon); target.X = (float)Math.Cos(rad) * r; target.Z = (float)Math.Sin(rad) * r; Matrix view = Matrix.CreateLookAt(camPos, camPos + target, Vector3.Up); Vector3 rightVector = Vector3.Cross(target, Vector3.Up); rightVector.Normalize(); Vector3 upVector = Vector3.Cross(rightVector, target); GraphicsDevice.SetVertexBuffer(vertexBuffer); effect.Parameters["View"].SetValue(view); effect.Parameters["RightVector"].SetValue(rightVector); effect.Parameters["UpVector"].SetValue(upVector); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { foreach (Vector3 pos in positions) { fxPosition.SetValue(pos); pass.Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); } } // fps fpsDraw++; if (gameTime.TotalGameTime.Seconds != fpsSec) { fpsCount = fpsDraw; fpsDraw = 0; fpsSec = gameTime.TotalGameTime.Seconds; } sprite.Begin(); string text = string.Format("fps={0} lat={1} lon={2}", fpsCount, camLat, camLon); sprite.DrawString(font, text, new Vector2(0, 0), Color.White); text = string.Format("x={0 f1} y={1 f1} z={2 f1}", camPos.X, camPos.Y, camPos.Z); sprite.DrawString(font, text, new Vector2(0, 20), Color.White); sprite.End(); base.Draw(gameTime); } } } Billboard.fx float4x4 View; float4x4 Projection; float3 Position; float3 RightVector; float3 UpVector; float BillboardWidth; float BillboardHeight; texture Texture; sampler TextureSampler = sampler_state { Texture = (Texture); }; struct VS_INPUT { float2 TexCoord TEXCOORD0; }; struct VS_OUTPUT { float4 Position POSITION0; float2 TexCoord TEXCOORD0; }; VS_OUTPUT VertexShaderFunction(VS_INPUT input) { VS_OUTPUT output; float3 position = Position; position += (input.TexCoord.x - 0.5f) * RightVector * BillboardWidth; position += (0.5f - input.TexCoord.y) * UpVector * BillboardHeight; float4 viewPosition = mul(float4(position, 1), View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; return output; } float4 PixelShaderFunction(float2 texCoord TEXCOORD0) COLOR0 { return tex2D(TextureSampler, texCoord); } technique Billboards { pass { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } }
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Automate/Documentation/Values - LlamaLab Values Automate support the following value types Null Number Text Array Dictionary Null Null is a special keyword denoting a undefined/missing value. Number Numbers are stored internally as double-precision 64-bit IEEE 754 floating point values. See Arithmetic operators. Number literal Numbers can be represented in expressions with following literals decimal number (base-10) with or without a fractional part and exponent; 123.45 hexadecimal (base-16) using the 0x prefix; 0xCAFEBABE binary number (base-2) 頭に0bを付ける例:0b00110011 Text Text, or string, is a sequence of characters. Text literal テキストはダブルクォーテーションで囲む "Hello world". In addition to ordinary characters, you can also include special characters within text literals Character Description {expression} String interpolation, see below. \b Backspace \f Form feed \n 改行 \r Carriage return \t Tab \ Single quote/Apostrophe \" Double quote \\ バックスラッシュ \{ Avoid interpretation of left curly-bracket as start of a string interpolation \uXXXX The Unicode character specified by the four hexadecimal digits XXXX. For example, \u00A9 is the Unicode sequence for the copyright symbol. String interpolation String interpolation とは実行中に評価される値を含む文字列を生成する方法。 Each “interpolation” inside a text literal is wrapped in curly brackets; "1 times 3 is {1*3}". To format the inserted value add a function name after the expression; "1 times 3 is {1*3;numberFormat}". Any additional arguments are passed to the function as text; "Today is {now;dateFormat;MMM dd}. Array An array is a container object that holds a dynamic number of values of any type. Each item in an array is called an element, and are accessed by its numerical integer index. The index is zero-based, first element has index 0, last element has index length - 1. A negative index will access the array from the end (length + index). To access an array use the subscript operator, length operator and for each block. To modify an array use the array add block, array remove block and array set block. Array literal An array literal is a list of zero or more expressions, each of which represents an array element, enclosed in square brackets [ ] [ 1, "two", 3.0, null, dict ] Dictionary A dictionary is a container composed of エントリ(entry)と呼ばれる"key-value" のペアで構成される。 各キーは高々1回登場する。 キーはテキストのみ、null を含む文字以外の値は、テキストに変換される。 値はどのタイプでも良い Each entry can also have an associated conversion type, used when communicating with apps supporting other value types. To access a dictionary use the subscript operator, length operator and for each block. To modify a dictionary use the dictionary put block and dictionary remove block. Dictionary literal dictionary literal は、0以上のエントリを持つリストであり、 "{}" で囲まれて表現している。 { "a" 1, "b" as int 3.333, "c" as uri "http //llamalab.com" } Dictionary conversion types Automate では "number", "text", "array", "dictionary" の4つのタイプのみをサポートしている。 Android OS を含むその他のアプリでは、それ以外の値をサポートしている場合がある。そのため、他のアプリから送られてきたエントリの値は変換される必要がある。 ある値をどんな値に変換するかを特定するために "as" キーワードをキーの後に用いる。 "link" as uri "http //llamalab.com". The following conversion types are allowed Boolean BooleanArray Bundle BundleArray BundleList Byte ByteArray Char CharArray CharSequence CharSequenceArray CharSequenceList ComponentName ComponentNameArray ComponentNameList Double DoubleArray Float FloatArray Int IntArray IntList Intent IntentArray IntentList Long LongArray Short ShortArray String StringArray StringList Uri UriArray UriList
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While further education is important if you wish to follow a definite career path and require specific qualifications, there will be several hurdles to overcome before you are hopefully presented with your degree. Aside from the requirement to burn the midnight oil on occasion as you cram for examinations, university and college courses all require a considerable financial investment. Course fees are invariably expensive, requiring loans to be taken out. This is why more and more students are taking on boars extra-curricular activities to help fund their years of study. If you fall into this category, there are many activities you can take part in that will help to generate income. Freelance Writing The internet is full of websites, with more being launched every day, and existing ones receiving regular makeovers. But the most fastidiously-designed site in the world is going to accumulate zero traffic if the content of its pages happens to be dull or uninteresting, or contains copious examples of poor grammar and shoddy spelling. Websites require strong and captivating articles if they are to encourage new customers to invest in their products, and existing customers to keep returning. Freelance writers can earn money by writing copy geared towards certain headings. There is so much more to writing for the web, so you will also learn all about seeding your articles with appropriate keywords. Search engine optimization is a crucial component of website management, and learning all about this aspect of content writing will come in useful in many different careers. You can also combine business with pleasure and write articles on topics that interest you personally. Or the topics you are studying. If you are pursuing a degree in interpersonal relations or psychology, then you certainly have knowledge about human behavior that you can share with your readers, thereby creating not only optimized, but also useful informative content. If you are interested in dating and relationships in real life, you can write about it. As you get dating experience on dating sites, you can write real stories and personal experiences which is very valuable. By joining Naughtydate, you can find out how easy and simple it is to find a partner according to the specified preferences on the dating site. How many search options are there, how wide a range of dating categories, how many naughty singles - you can get it all and then share your personal experiences with others. Dating sites for the dating writer are great platforms to explore all the trends of modern dating culture, while gaining personal benefit in the form of a possible potential match for themselves. Dating Tasks In certain circumstances, someone might be willing to pay you to assist with their dating endeavors. If you have experience in psychology and relationships, or in looking for a partner on dating sites, you might be able to give excellent advice to enable a client to progress with their quest to search for prospective partners. You can also adapt the previously mentioned skill of content writing, and employ it on dating sites. Have you previously published a blog on some subject that could be loosely tied in with relationships? Perhaps you contributed a column on advice to a student publication – you were an agony aunt/uncle?! It shouldn’t be a great stretch to start drafting sage advice about relationships for the clientele of a dating resource. A lot of what constitutes guidance is just common sense. But if you can inject your articles with a meld of information and humor, making your writing interesting and informative, you might find yourself in demand to produce these blogs regularly. Again, like content writing on generic sites, the more you contribute to various titles, the greater your confidence will grow. There are freelancing networks you can subscribe to that will source this type of work for you. Affiliate Networking Closely related to blogging is writing copy for affiliates, then being paid when you inspire customers to invest in products you have recommended. Becoming an affiliate marketer is all about becoming a third party willing to offer a web platform to sell items or services on behalf of someone else. You don’t have to concern yourself with replenishing stock or invoicing – you’ll receive commissions on sales directly from the retail company. They will send you the affiliate coding to place on your webpages. It is then up to you to tie in your blog content with the products you are endorsing by giving glowing write-ups and reviews. Tutoring If you are studying a topic at university or college, you will undoubtedly have accumulated significant experience in that subject, together with many related background topics. This means you will have knowledge you can share with customers who would be willing to pay handsomely for your expertise. You can sign up to tutoring groups that will create a profile and steer clients towards you, for a fee, or you could advertise your skills independently. Language students are particularly sought, and indulging in regular translation work will also benefit your studies. Closing Thoughts While the thought of accumulating many thousands of dollars worth of debt can seem daunting, there will always be many ways to supplement any borrowing you undertake. During vacations, employers are particularly keen to provide short-term opportunities to students. Where particular courses will steer individuals towards a specific career, the relevant employer might offer internships, allowing prospective employees to learn the ropes, while also earning a salary while being trained.
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Magic Item Compendium P233-234 IMPROVING MAGIC ITEMS You can add new magical abilities to a magic item with virtually no restrictions. The cost and prerequisites to do this are the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal longsword minus the cost of a +1 longsword (98,315 - 2,315 = 96,000 gp). The character improving the magic item must meet the same prerequisites as if he were creating the item from scratch. It s recommended that you add new magical abilities only to items that occupy the same body slot as the added effect would normally occupy. For example, it s okay to add the power of boots of striding and springing to slippers of spider climbing, since both of those items occupy the same body slot. However, adding the power of boots of striding and springing to a cloak of resistance doesn t make much sense. This isn t a hard and fast rule, but it s a reasonable guide that helps maintain some level of flavor and verisimilitude in the magic item system. In most cases, if the item is one that occupies a body slot, the cost of adding any additional ability to that item is 1-1/2 times the value of the added power (or the value of the added power plus l/2 the value of the existing item, if the added power normally costs more than the existing item). For example, if a character adds the power to confer feather fall to her ring of jumping, the cost of adding this ability is 3,300 gp, the same as for creating a ring of feather falling x 1-1/2. On the other hand, if she were adding the power of a ring of force shield to that ring of jumping, the cost of adding the ability would be 9,750 gp (8,500 gp for the ring of force shield plus half of 2,500 gp, the price of a ring of jumping). This added cost doesn t necessarily apply when adding some common effects to existing items; see below. Adding Common Item Effects to Existing Items One of the most frustrating roadblocks to using interesting, unusual magic items is that they take up body slots that you need for an ability-boosting item (such as gauntlets of ogre power), a ring of protection, or another must-have item. To address this issue, Magic Item Compendium presents official rules for adding common item effects to existing magic items. TABLE 6-11 ADDING/IMPROVING COMMON ITEM EFFECTS Effect 表は省略。各種ボーナスを上昇させた時のコストの差分とコモンアイテムの一覧が示されている。あとスロットと作成の前提条件。 Table 6-11 Adding/Improving Common Item Effects presents a list of common item effects, from ability score enhancement bonuses to energy resistance, and the price to add that effect to an item. The table also indicates the appropriate body slot (or slots) for each effect. For example, you can add an enhancement bonus to Charisma only to an item that occupies the head or shoulders body slot (such as a headband or cloak). A DM can choose to deviate from this guideline, but should avoid nonsensical combinations (such as gloves that provide a bonus to Wisdom). Adding one of these effects to an existing item works much like creating an item from scratch. The crafting character must meet the given prerequisites, must expend gold equal to one-half the price and XP equal to 1/25 the price, and must spend 1 day per 1,000 gp of the price. Example Lidda has a pair of boots of striding and springing, and she wants to add a Dexterity bonus (rather than buying gloves of Dexterity). Her friend Mialee isn t around, so Lidda must track down a stranger to do the work. She pays the wizard 4,000 gp, and four days later her boots now also grant her a +2 enhancement bonus to Dexterity. When Lidda later decides to improve the bonus to +4, she manages to talk Mialee (who has the Craft Wondrous Item feat and knows the cat s grace spell) into performing the work. After spending eight 8-hour days of work and expending 6,000 gp of components (likely supplied by Lidda) and 480 XP, Mialee succeeds in increasing the +2 enhancement bonus to Dexterity to +4. 翻訳 抄訳が落ちてたZE。手間が省けた! Improving Magic Items 既にあるMagic Itemに新しいAbilityを追加することが可能。 当然、前提を満たし、Costを支払う必要がある。 +1 longsword(2315gp)を+2 vorpal longsword(98315gp)にするには、差額96000gpを支払うこと(依頼ベース)。 他のMagic Itemの場合、同じBody Slotを占有する効果のみ追加可能。 Boots of Striding and SpringingにSlippers of Spiderの効果を付与することはできる(同じFeetのSlotだから)。 これは厳密に適用すべきルールではないけれど、Magic Itemシステムの雰囲気と現実味を保つのを助ける合理的なガイドラインといったところです。 [Cost計算] 通常、追加能力の1.5倍の値段 もし追加能力が既存能力より高価なら、追加能力の値段+既存能力の0.5倍の値段 Ring of jumping(2500gp)にfeather fall(2200gp)の能力を付与する場合、2200*1.5=3300gpかかる。つまりRing of jumping, feather allは5800gp。 Ring of jumping(2500gp)にforce shield(8500gp)の能力を付与する場合、8500+2500/2=9750gpかかる。つまりRing of jumping, force shieldは12250gp。 この追加費用は、いくつかのより一般的な効果を追加する場合には支払わなくてよい。 Adding Common Item Effect to Existing Items 既存のItemに「Table 6-11」の一覧に登場する能力を追加で付与する場合、表に記載されている追加金額を支払うだけでよい。(こちらはなぜかOfficial Ruleと明記されている) 表はAbility上昇、AC上昇、Resistance付与、Save上昇の4種類で、単純に追加能力Costのみ支払えばよいという扱いである。 追加能力に適したBody Slotも記載されている。 たとえばLiddaはBoots of Striding and SpringingにDex+2の能力を追加しようとした。この場合、表に記載されている4000gpを支払えばいいのだ(依頼ベース)。 またこのBoots of Striding and Springing, Dex+2をDex+4にするときは、差額の12000gpを支払うこと(依頼ベース)。 例では、LiddaがMialee(Craft Wondrous Item, Cat s Graceを用意)に依頼。仲間うちなので実費ペースということで、6000gpをLiddaが支払い、Mialeeが480xp支払い、12日間作業することで実現している。 事実上、差額を払えば強化または合成ができるルール。 使いたいと思ってルールを載せたが、きっちり読むと使わないほうがいい気がしてきた。 少なくともゲーム内で時間を消費した方が良さそう。 コメ なんか普通にムチャできそうなルールっすね。MICはなんか、展開末期のドラゴンボール的な感じで、後発特技や呪文のオーバーパワーに追いつくために非消費型マジックアイテムにももっと魅力を持たせようとした感が…。 -- DMwok (2010-07-22 02 42 48) 名前 コメント
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今日 - 合計 - SIMPLE2000シリーズ Ultimate Vol.10 ラブ★ソングス♪アイドルがクラスメ〜トの攻略ページ 目次 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 名前 コメント 選択肢 投票 役に立った (0) 2012年10月11日 (木) 11時09分23秒 [部分編集] ページごとのメニューの編集はこちらの部分編集から行ってください [部分編集] 編集に関して
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Transformers The Game 項目数:42 総ポイント:1000 難易度:★★☆☆☆ 2周目でも解除は可能。 多少操作の慣れに時間がかかるのと、微妙に難しいミッション有。なので★2 注:3D酔いする人は手を出さない方が吉。画面の上下揺れで確実に酔います。 補足:プレイ中(3回発生)、ロード中(1回発生)、オートセーブ中(1回発生)に 稀にフリーズが発生する場合あり。 セーブ中に発生するとデータが破損して復旧不能になるので、定期的なバックアップを推奨。 ただし、同一ストレージ内ではファイルコピーが作成できず、ゲーム内でもセーブ先の変更は出来ないので、USBメモリ等の別ストレージを用意して、定期的にダッシュボードに戻ってコピーする必要がある。 後述する、キューブ消失への対策としても、ステージプレイ開始前のバックアップを定期的に取っておくと良い。 Transform and Roll Out You ve transformed for the first time.初めてトランスフォームした時に解除 10 What Challenge? You have handled a challenge with ease. Complete your first Challenge sub-mission.初めてサブミッションをクリアした時に解除 10 Pride of Optimus Prime 200 Decepticon Drones have met their match.オートボッツ側で敵を200体撃破で解除 20 Pride of Megatron 200 Autobot Drones have fallen before you.ディセプティコン側で敵を200体撃破で解除 20 Pride of Bumblebee You ve scouted the world thoroughly. All the secret icons have been collected.顔のマークのアイコン全取得で解除 60 Wrong Way! You re living dangerously. Ram 250 Cars.250台の車に追突すると解除 15 Robots in Disguise You ve transformed 500 times.500回トランスフォームで解除 25 I know Kung-Fu You are quite skilled Grasshoppa. Perform 1000 punches.1000回パンチで解除 30 Keeper of the AllSpark There is no Transformer that stands greater than you. You have achieved 100% completion.全チャプタークリア(シナリオクリア後追加されるサイバトロンでの戦いも含む)、キューブ・アイコン・スキルを全取得で解除 バグあり下参照 75 Shot Putter You ve sent objects flying. Achieved full Throw Skill.物をスキルゲージが最大になるくらい遠くへ投げると解除 15 Speed Demon You ve really burned rubber. Achieved full Speed Skill.車にて最高速度をスキルゲージが最大になるまで維持し続けると解除 15 Sideways Motion You can handle turns with ease. Achieved full Slide Skill.車にてスキルゲージが最大になるまで長時間スライドさせると解除 15 We Don t Need Roads Who needs roads when you can fly through the air? Achieved full Jump Skill.車にてスキルゲージが最大になるまで滞空すると解除 15 Pride of Ironhide You are the epitome of an Autobot. Achieved full Heroic Skill.オートボッツ側のキャラでスキルゲージが最大になるまで敵に連続で攻撃を当て続けると解除 15 Pride of Brawl Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.ディセプティコン側のキャラでスキルゲージが最大になるまで建物を連続で破壊しつづけると解除 15 Root of all Evil You take pride in destroying your enemies. Achieved full Evil Skill.ディセプティコン側のキャラでスキルゲージが最大になるまで敵に連続で攻撃を当て続けると解除 15 Mad Skillz You are skilled beyond belief. Achieved all Skill items on all levels.全てのシナリオで全スキルを獲得すると解除 40 Suburban Hero Bumblebee helped protect Sam in The Suburbs.シナリオ「The Suburbs」クリアで解除 25 Suburban Hero Challenger Completed all challenge sub-missions in The Suburbs.シナリオ「The Suburbs」の全サブミッションクリアで解除 20 Weapon Systems Inactive Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks.シナリオ「The Suburbs」のチャプター1を打撃のみでクリアで解除 20 Neighourhood Watch You continued your defense in The Suburbs as Jazz and Optimus Prime.シナリオ「More Then Meets the Eye」クリアで解除 25 Neighborhood Watch Challenger Completed all challenge sub-missions in the suburbs.シナリオ「More Then Meets the Eye」の全サブミッションクリアで解除 20 Could You Describe the Ruckus? Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark.シナリオ「Inside Hoover Dam」クリアで解除 25 The Ruckus? Challenger Completed all challenge sub-missions in Inside Hoover Dam.シナリオ「Inside Hoover Dam」の全サブミッションクリアで解除 20 Turbo? We don’t need no turbo! You ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost.シナリオ「Inside Hoover Dam」のチャプター2をニトロ無使用でクリアで解除 30 Downtown Defender The Last Stand has been made. There s only one thing left to do…シナリオ「The Last Stand」クリアで解除 25 Downtown Defender Challenger Completed all challenge sub-missions in Autobot City.シナリオ「The Last Stand」の全サブミッションクリアで解除 20 Look to the Stars Megatron and the Decepticons are finished. Earth is safe...for now…シナリオ「The Ultimate Doom」クリアで解除 50 Pit Crew Use a large tire to harm your enemy.街にあるタイヤのオブジェで敵を破壊すると解除 10 Batter Up Find a bat and make your enemy fly.街にあるバットのオブジェで敵を打ち上げると解除 10 Ring-A-Ding-Ding Dial up some pain for your enemy. Use the Helio phone as a weapon.Helio Phoneの看板で敵を倒すと解除 ※Helio=商品名? 10 Sand Blaster The humans have much to fear. Qatar is destroyed.シナリオ「SOCCENT Mikitary Base」クリアで解除 25 Sand Blaster Challenger Completed all challenge sub-missions in Qatar Desert.シナリオ「SOCCENT Mikitary Base」の全サブミッションクリアで解除 20 Land Shark The enemy can t hit you if they can t see you. Spend 2 minutes underground.サソリの状態で2分地中に潜っていれば解除 10 Suburban Scourge The Autobots fall before you. The Suburbs are done for.シナリオ「The Hunt for Sam Witwicky」クリアで解除 25 Suburban Scourge Challenger Completed all challenge sub-missions in The Hunt for Sam Witwicky.シナリオ「The Hunt for Sam Witwicky」の全サブミッションクリアで解除 20 Air Traffic Destroyer Starscream s power knows no bounds. The airbase s defenses are obsolete.シナリオ「A Gathering Force」クリアで解除 25 Air Traffic Destroyer Challenger Completed all challenge sub-missions in the Airbase.シナリオ「A Gathering Force」の全サブミッションクリアで解除 20 Sharp Shooter You re destructive and efficient. Complete Airbase Chapter 3 with more than 2 30 minutes remaining.シナリオ「A Gathering Force」のチャプター3を2 30を残しクリアで解除 40 Downtown Demolisher The city is in ruins. There s only one thing left to do…シナリオ「City of the Machines」クリアで解除 25 Downtown Demolisher Challenger Completed all challenge sub-missions in the Decepticon City.シナリオ「City of the Machines」の全サブミッションクリアで解除 20 Finish this Planet Optimus and the Autobots are but a memory. Earth is yours.Decepticonでシナリオをクリアで解除 50 全実績+チートの情報 http //www.gamespot.com/xbox360/action/transformersmovie/hints.html?mode=all ※シャープシューター 戦闘機を全機撃墜してから、撃墜機を地上で破壊した方が早そう 海外のフォーラムで詳しい解説あります。でも、テクが必要 ※Keeper of the AllSpark(アーカイブ100%)が難関。 ミッション中じゃないと獲得できないスキルあり キューブが消える現象があります。 ---キューブは、消えませんので安心です。--- 目の前で爆破と共にキューブ消え、その後は二度と姿を見せてません。 ※更新パッチ付けた上で最初からプレイで解消コンプ可能でした。 キューブ消失対策として、ミッション開始前時点でのセーブデータのバックアップを推奨。 こうしておけば、最悪そのステージ分をやり直すだけで済むのでロスが少ない。 また、キューブMAPを見ながら回収する場合、区画毎の数を事前に確認しておき、 一定数回収したら中断してオートセーブをかける。 建物破損等でキューブ消失が発生したと思ったら、オートセーブを避けるため、通常の終了を行わずに、 椎茸ボタンで強制終了して、消失前の中断時点のセーブデータから継続すると効率的。 序盤でコンプ出来ない一部シナリオを除いて、最初にキューブとアイコンをコンプして セーブデータを退避してからシナリオを進めた方が安全。 顔アイコンの場所 http //www.xbox360achievements.org/forum/showthread.php?t=30546 キューブのMAP http //www.xbox360achievements.org/forum/showthread.php?t=30799 ↑のキューブMAPの一部に漏れ、誤記があるので補足。 ●Autobot-1 記載数99個で、HUNTの北側にあるS字道路左上脇の1個が漏れている。 ●Autobot-2 問題無し。 ●Autobot-3 記載数99個で、右上通路突き当たりにある1個が漏れている。 また、中央南の通路中央部北側にある1個は、通路南側の柱の脇の間違い。 ●Autobot-4 記載数94個で、公園北側建物周辺に、6個まとまって漏れがある。 ●Decepticon-1 記載数98個で、STARTの表示の右上の1個と、DESTRUCTIONの西側の1個が漏れている。 また、マップ北東部の建物の南北に1個ずつ記載されている部分は、北側に2個の誤り。 ●Decepticon-2 記載数100個で数は合っているが、位置の誤記あり。 中央南の立体交差周辺に6個記載されているが、右端の1個は存在せず5個の誤り。 代わりに、東の立体交差上に1個ある。 ●Decepticon-3 記載数98個で、SUMOの傍と、顔アイコン02の西の1個が漏れている。 ●Decepticon-4 記載数93個で、公園北側建物の上、北西の海岸沿い交差点脇、公園中央、顔アイコン05の脇に各1個、 南西の工事現場内に3個の計7個が漏れている。 ※おまけ Autobot-1,2,Dectocon-2のマップは、マップ東西南北にある立体交差下側道路の途中に扉のようなものがあり、 ここの部分に当たり判定が無く、入ると地底に落下するので、この際にJUMPのスキルが簡単に取得可能。 (一点距離落ちると、特にペナルティ無しで地上に戻る)
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Market Highlights Cloud database is a database service which can be used in storing and managing files through the cloud. Enterprises can host databases on the cloud without access to hardware. The ability to scale business at a rapid pace using cloud is likely to lead to its adoption by businesses of all sizes. The global Cloud Database Market Growth report compiled by Market Research Future (MRFR) evaluates various growth opportunities and trends amid the COVID-19 pandemic and changes in business models for the period of 2020 to 2027 (forecast period). Market Scope The global cloud database market is expected to reach USD 21.66 billion growing at 46.78% CAGR over the forecast period. The advent of internet of things (IoT) and rise of cloud computing are major drivers of the market. Implementation of cloud databases for improving service, lowering cost, and expediting services can benefit the market. Rise in digitization of data and the move towards cloud by organizations of all sizes can be a golden opportunity for cloud database providers. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6847 Rise of application development and mass computing can drive the adoption of cloud databases by organizations making it easier for app developers in storing, migrating, and sharing data. The virtual nature of cloud databases allow it to recover from crashes and failures in programs quicker and the disposability nature can drive the market demand in the global cloud database market. It can cover machines and entire data centers. But concerns of data security can impede market growth. Competitive Outlook SAP AG, CenturyLink, CSC (Computer Science Corporation), Salesforce.com Inc., Google Inc., Oracle, Amazon.com, Rackspace Inc., IBM, and Microsoft are key players in the global cloud database market. Segmentation By database, the cloud database market is divided into SQL database and NoSQL database. By model, this market is segmented into service model and deployment model. By service model, the market is further segmented into private cloud, virtual private cloud, public cloud, and hybrid cloud. Deployment model segmentations include infrastructure as a service (IaaS), database as a service (DBaaS), and platform as a service (PaaS). By deployment model, the DBaaS segment can provide security to data with tight surveillance and software upgrades designed to maintain the integrity of data stored in the database. By component, the market is segmented into software and service. By software the market is segmented into database application builder, database encryption, data scaling and replication, backup and recovery, and others. By service, the market is segmented into training and consulting service, system and network integration service, and deployment and maintenance service. By organization size, the market is segmented into large enterprise and small and medium-sized enterprise. By end-user, the market is segmented into academic, BFSI, healthcare, IT and telecom, government, and others. Regional Analysis The regional analysis of cloud database market is considered for North America, Europe, Asia-Pacific, and the rest of the world. Implementation of IoT and increasing adoption of cloud-based services in North American countries such as the US and Canada is expected to dominate the cloud database market during the assessment period. Several investments and research and developments are taking place in the US owing to the increasing need for cloud database by the IT companies. This in turn ensures an enhanced cloud infrastructure coupled with the provision of network security for the cloud database users. Increase in the adoption of security based applications in Asia-Pacific is expected to enhance the cloud database market. Hence, Asia-Pacific is expected to be the fastest growing region in the market during the forecast period. Europe is expected to witness a significant growth in the market owing to the growing need for managed database solutions from the prominent IT companies investing in the European markets. Brows Full Report @ https //www.marketresearchfuture.com/reports/cloud-database-market-6847 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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目標300 genes for database issue Knock-Out Database BKT CBL-B FYB Fyk ITK GAB1 GAB2 GAB3 GRAP GRAP2(GADS) GRB2 LCK Rap1A RasGRP1 RasGRP2 SHC1, ShcA SOS1 SOS2 VAV1 VAV2 WASP 3BP2 BKT Mice deficient in BKT elicit X-linked immunodeficienceSatterthwaite AB et al 1998 Semin Immunol CBL-B CBL-B null mice have enhanced long-term memory and show an enhancement in short-term plasticity. Tan DP et al 2006 Proc Natl Acad Sci U S A FYB T-cell from mice deficient in FYB show markedly impaired proliferaction.Peterson EJ et al 2001 Science Fyk T-cell from mice deficient in FYK exhibit a remarkably specific lymphoid defect thymocytes are refractile to stimulation through the TCR with mitogen or antigen.Appleby MW et al 1992 Cell ITK Mice deficient in ITK have reduced proliferative responses to MHC stimulation and anti-TCR cross-linking.Liao XC et al 1995 Immunity GAB1 Mice deficient in GAB1 die at the early phase of development with multiple defects in heart, placenta, liver, spleen and muscle development.Itoh M et al 2000 Mol Cell Biol GAB2 no detectable defects in normal mouse development, hematopoiesis, or immune system function.Sarmay G et al 2006 Immuno Lett GAB3 no detectable defects in normal mouse development, hematopoiesis, or immune system function.Seiffert M et al 2003 Mol Cell Biol GRAP Mice deficient in Grap(-/-) enhance proliferation.Shen R et al 2002 Mol Cell Biol GRAP2(GADS) Thymocytes deficient in GRAP2(-/-) are blocked in proliferaction during maturation of T-cell.Yoder J et al 2001 Science B-cells deficient in GRAP2(-/-) impaire homeostatic proliferation.Yankee TM et al Eur J Immunol GRB2 Mice deficient in GRB2 die at the early phase of development.Cheng AM et al 1998 Cell LCK Lck-deficient mice show a pronounced thymic atrophy, with a dramatic reduction in the double-positive (CD4+CD8+) thymocyte population. Molina et al 1992 Nature Rap1A T cells and B cells of RAP1 deficient mice impair integrin-mediated cell adhesion.Duchniewicz M et al 2006 Mol Cell Biol RasGRP1 T cells deficient in RasGRP1 have defective proliferative responses. late-onset lymphoproliferation autoimmunityCoughlin JJ et al 2006 Immunol Lett B cell deficient in RasGRP2 and RasGRP1 have defective proliferative responses.Coughlin JJ et al 2006 Immunol Lett RasGRP2 B cell deficient in RasGRP2 and RasGRP1 have defective proliferative responses.Coughlin JJ et al 2006 Immunol Lett Coughlin JJ et al 2005 J Immunol SHC1, ShcA Mice deficient in SHC1 die at day 11.5Lai KM and Pawson T 2000 Genes Dev Mice deficient in SHC1 fail to produce IL-2 because of impaired MAP kinase activation.Iwashima M et al 2002 Proc Natl Acad Sci U S A SOS1 Mice deficient in SOS1 die at the early phase of development.Wang DZ et al 1997 Genes Dev. SOS2 No detectable defects in normal mouse development, growth, and fertility.Esteban LM et al 2000 Proc Natl Acad Sci U S A VAV1 Mice deficient in VAV1 and VAV2 (-/-,-/-) reduce mature B cells.Tedford K et al 2001 Nat Immunol T-cell of mice deficient in VAV1 (-/-) exhibit impaired antigen receptor signaling.Fischer KD et al 1995 Nature VAV2 Mice deficient in VAV1 and VAV2 (-/-,-/-) reduce mature B cells.Tedford K et al 2001 Nat Immunol B cell of mice deficient in VAV2 are defective in the ablity to switch immunoglobulin class.Doody GM et al 2001 Nature WASP T-cell of mice deficient in WASP impair proliferation and antigen receptor cap formation in response to anti-CD3zeta stimulation.Snapper SB et al 1998 Immunity 3BP2 B-cell from deficient in 3BP2 impaire proliferation, cell cycle progression, PLC-gamma2 phosphorylation, calcium mobilization, NF-ATp dephosphorylation, and Erk and Jnk activation in response to BCR ligation.de la Fuente MA et al 2006 Mol Cell Biol
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日本語 What s this? As far as I know, Android SDK has no offering of standard FileDialog as it exists for Java SE. I thought it might help to make something simple available. It s just a toy code. Feel free to do anything with it. Download What it does It works in four modes 1. Select file 2. Create file 3. Select directory 4. Create directory In mode 1 and 3, the file dialog have the user select existing file / directory. User can navigate through the file system up and down and tap on the desired the file (Figure 1). In case of selecting directory, user can press Here to specify the current directory. In mode 2 and 4, the file dialog have the user enter the new file / directory name that he wishes to create. User can navigate through the file system up and down and tap Here to designate where the file should be created (Figure 2). Then a text box dialog appears and asks for the new file / directory name (Figure 3). In case a file is selected, the text box is brought up with the selected file name filled in. How it works Here s an example code you ll find in the download package. The code inside onCreate() corresponds to the four mode explained above. The first argument is the initial directory. The second and third controls the mode. And the fourth and fifth passes the Context and FileDialogue.Listener. FileDialogue.Listener must be implemented to receive the result from FileDialogue. fd.showDialogue() launches the dialog box. When user has made selection, onSelected() is invoked with the directory and file name as an argument (filename will be "" when ). Else when user has pressed the "back" button, onCanceled() is invoked. That s it! public class FdExample extends Activity implements FileDialogue.Listener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // (1) Select file, starting direcotry is /sdcard/ FileDialogue fd = new FileDialogue(null, FileDialogue.FILE, FileDialogue.SELECT, this, this); // (2) Create file, starting direcotry is /sdcard/, user will be requested to enter filename // FileDialogue fd = new FileDialogue("/sdcard/picture/", FileDialogue.FILE, FileDialogue.CREATE, this, this); // (3) Select directory, starting direcotry is /sdcard // FileDialogue fd = new FileDialogue(null, FileDialogue.DIRECTORY, FileDialogue.SELECT, this, this); // (4) Create directory, starting direcotry is /sdcard/, user will be requested to enter direcotry name // FileDialogue fd = new FileDialogue(null, FileDialogue.DIRECTORY, FileDialogue.CREATE, this, this); fd.showDialogue(); } public void onSelected(String directory, String filename) { // filename will be "" when target is the FileDialogue.DIRECOTRY Log.v("FdExample", "Directory = " + directory + ", File = " + filename); } public void onCanceled() { // this is when "back" button is pressed Log.v("FdExample", "Canceled"); } } Is this as good as it gets? Actually, I had never liked the file dialog in general. It is rather tiring to use it. As it is launched, I must resolve where I am now and plan how I should travel to the objective location. It s a lot of screen interpretation, a lot of structural memory challenge, and not even a hint of joy. It it one UI scheme that abuses the weak parts of the human capability. So we have some idea going. We are thinking we can create a better alternative that can take advantage of parallel processing of visual image and geometric / chromatic memory -- human is much better at those. It will be quick to get desired location, much less stressful to use, and hopefully fun. I hope we can implement the idea quickly and make available through this wiki soon. アルバイトはじめましたd(´∀`*)グッ♪ http //www.e29.mobi/ -- (わかりません) 2012-01-05 04 12 48 名前 コメント すべてのコメントを見る
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STORMRISE 項目数:43 総ポイント:1000 難易度: ※PC版は別実績 ストーリーをHARDでクリアしても下位難易度の実績は解除されない。 オンラインの勝利実績は、負ける側が途中抜けしてもカウントされる。 Epic Saga Complete Story Mode on Hard 50 Scrap Metal Destroy 27 Stalkers 20 Decked Out Win 10 ranked matches fully equipped 35 Totaled Eclipse Destroy 9 Eclipses 25 Veteran s Affair Win 99 ranked matches 40 Eradicator Beat the AI on all Skirmish maps 30 Epic Campaign Complete Story Mode on Easy or Normal 30 The Other Side Complete Act 1 of Story Mode 25 The Other Path Complete Act 2 of Story Mode 25 Qualify for Duty Complete the Tutorial 15 Clean Sweep Destroy all hiding Sai insurgents in the Tutorial 10 Ulterior Motives Use the playbook to switch weapons 10 First Assault Complete Mission 1 Domestic Disturbance 20 In Transit Secure the Control Node powering the turrets in Mission 2 Assault Charge 20 Telepathic Establish a portal in Mission 3 Double Jeopardy 20 H.Y.D.R.A. Defeat the Hydra in Mission 4 Multiple Counts 20 Hammer Time Take out the Arc-Hammers in Mission 5 Self Defense 20 Evacuation Rescue Vantage in Mission 6 Innocent Victim 20 A Bridge Not Too Far Secure all 3 bridges in Mission 7 Unfair Surprise 20 Power Up Secure all 3 power junctions in Mission 8 Reasonable Doubt 20 Fur Coat Defeat Sable in Mission 9 Shock Verdict 20 Rite of Passage Rescue Eona in Mission 10 Prison Break 25 In Pursuit Secure the AA Turrets in Mission 11 Hot Pursuit 25 Reverse Polarity Recalibrate the airfield station in Mission 12 Natural Justice 25 Spray and Pray Use the Matriarch s Acid Rain ability 15 Demolisher Destroy 55 Control Nodes with the Demo Bomb ability 25 Puppet Master Destroy an enemy unit with one you have Mind-Controlled 20 Unleashed Use the Rage Smash ability 15 Playing Both Sides Win 8 ranked matches with each faction 15 Demoraliser Destroy 11 enemy units in the first 5 minutes of a ranked match 20 First Down and Ten Win a ranked match in under 10 minutes 20 Winning Streak Win 6 consecutive ranked matches 25 Feeding the Habit Play 16 ranked matches 15 Calling all Units Recruit one of every unit type in any game mode 15 Gone Shopping Lose a multiplayer match while the deployment queue is open 20 Maximum Firepower Upgrade a Control Node to have level 3 turrets (multiplayer or skirmish) 20 Slice and Dice Use the Spectre s Rapid Slice ability to kill an enemy commander (multiplayer or skirmish) 15 False Sense of Security Attack 24 cloaked Spectres while using the Infiltrator s Thermal Vision 25 Appetite for Destruction Destroy 77 units using the Stalker s SAMs 25 Pest Control Kill 80 Broodlings 20 Full Repertoire You have used all unit abilities at least once 50 Formidable You destroyed 500 units 50 Whip it Good You whipped 250 times during a map or match. 20